talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Thirteen sessions - unlucky for some, I suppose.

We made it out of the caves! Finally.

The "incident" with the warlock and the monk was sort of glossed over, thanks to Modify Memory, and Kaz is choosing to believe the problem is settled. The joys of Chaotic Neutral - if it doesn't directly affect me, it can be safely ignored. The monk player really sold it too, which made for some awesome funny moments.

Anyway, before we started off, Kaz tried to convince the orog with us that the best use of the humans we rescued was to clear the way of traps, but unfortunately I couldn't convince the dwarf cleric so we've still got them hanging around.

It also turned out that we'd been misreading the map in our heads, so the DM set us straight and we followed the path less travelled - and ended up in the cavern with the roper - again. Rather than fight, we decided to sneak past it, which worked fine, until the warlock decided to take a parting shot at it. And that led to a massive fight, with Kaz being pretty awesome and finishing the beast.

(For reference, a roper looks just like a stalactite - right up until you get close and then a horrible mouth opens and tentacles grab you and pull you in).

So we finally found the exit, but the dwarf and I convinced the others that we had to go back to where we fought the dragon - the dwarf wanted to destroy the horn controlling the dragon, and I wanted to save Gundark. We got into the room with the invisible walls, and it looks like someone has been raising the dead again, because the baby blue dragons were back, but now undead clockwork monsters. About midway through the battle with them, the evil gnome illusionist showed up and tried to make things worse for us (and the DM suddenly realised that his NPC build was too strong for us to actually overcome). Funnily, the monk decided that a better option would be to dash out of the room and make a break for the horn to summon the dragon - and that freaked the illusionist out. We all barrelled after them, but when the gnome realised the monk had got to the horn first, she bamfed out, crying that we had ruined everything (seriously, this should be our motto).

Our looting commenced and we discovered that Gundark was dead (sad) but Kaz got back the head of the half-dragon (happy). We still have to get through the desert and continue our journey - this side quest took about two weeks longer than the DM thought it would, and I don't think we're getting paid for any of the stuff we did (EVEN THOUGH KAZ HAS THE ROTTING HEAD AS PROOF).
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (tin dog)
Last session ended with a town under attack, and this session we made our way through the town to the keep. The last few sessions I have been rolling REALLY badly in combat, and this session more than made up for it. Two critical hits, absolutely slaughtering the drakes and kobolds in our way, so I got two "How do you want to do this" and almost absently shot the final kobold as he was fleeing.

We ended up in the keep, coming up through the sewers in the prison. We went to see the administrator of the keep and learned that the place was going to get overrun pretty quickly if the kobold army attacked, since there were also groups of mercenary humans and orc tribes attacking as well. As we were discussing our options, Rashk, the leader of the army and a MASSIVE half-dragon, called out a challenge for a champion. Our dwarf cleric answered him, but the gunslinger wasn't so sure. While they debated our options, Kaz decided to take the matter into my own hands and just started down to fight Rashk. (I'm particularly proud of this bit - the cleric and the gunslinger are good tacticians, but the DM had been clearly trying to build up some tension and sense of urgency, what with hostages and a dragon overhead, so I made myself a rule, that if they could come to a definite decision within 60 seconds, I'd follow their lead, but they were still hemming and hawing after that.)

Anyway, we got onto the drawbridge and the cleric started out, with me and the monk at his side. Rashk seemed to want to fight us one on one, which I was fine with. The cleric got out there first and after a bit of discussion, took a swing at Rashk. The monk joined in, which Rashk saw as dishonourable, so five hostages (out of 20) died. Rashk then KOed both of our guys in one round. I decided to step up then and take him on, but the monk was bleeding out, and Rashk seemed to think the battle was over. He killed five more hostages and left. I dragged our party members to safety and called insults after Rashk.

So, we've now been hired to enact vengeance for the town on the kobold army and the half-dragon. We interrogated a captured orc, and Kaz and him have a bit of a friendship now, so we know a bit more about the different factions in the army.

There are two sessions next week - one at the regular time and then another huge one on the weekend, so we should get through quite a bit of story. Our DM is running another group in the same world, and using the same intro adventure that I arrived at the end of, so it's interesting hearing what other people do in the same situations.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Probably the first session in a WHILE where we didn't end up ashamed of ourselves.

Turns out I have a dwarf's ear now. I'd been hoping Kaz would tear it off himself, but the thought was there.

Our new party member is a tiefling, or "human variant" in this setting, and part of her curse is that she needs to hide her true appearance, so every day she appears differently (think metamorphmagi), which confused Kaz for a while, but he figured it out.

While we waited for our cleric to show up, I convinced the others to return to the haunted house (so I could get the axe I left behind). I managed to get my axe, then set fire to the place as vengeance against the spirit within. During this, the cleric showed up and tried TALKING to the ghost, and it turns out we probably should have done that the first time. We got some plot info, then headed to visit the local lord and lady, and then we got to see Kaz at a formal dinner.

There was some more plot stuff that Kaz wasn't present for, but I took notes anyway. Since we were done in this town, we headed off on the next leg of our journey towards discovering the source of a rebellion. A few days of travelling and we came across a dwarf and a gnome arguing. The gnome's cattle had been getting petrified, but the dwarf refused to help. Kaz was bored of just walking, so he wanted something to fight. We made a bet with the dwarf that the gnome wasn't just crazy and went to check out what was going on. We made pretty quick work of the cockatrice, and took back a leg to the dwarf as proof. Kaz then had it cooked and eaten (because it looked kind of like a chicken).

We continued on, and on reaching our destination, discovered it was under attack from a dragon. We saved a family under attack of lizard-like humanoids and tortured the only survivor of our battle. We promised to help get the family to the local keep, and that's where we ended the session.

Other bits of note were when I got the HDYWTDT on the chief lizardperson and smashed his nose out the back of his skull (still not sure if they're kobolds or not), and noting that Kaz now has a "things I have eaten" list to go with his "things I've killed" list (which now includes a house).

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talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
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