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D&D Session 12 - We FINALLY split the party
So this time I learned that while this is MY session 12, the game has been running for 18 sessions, which means I've been there for two-thirds of the time (yay math!). The only two characters at level five at the moment are me and the dwarf cleric, who has been there for every session save one, so feeling pretty good about Kaz's advancement. Two attacks, fuck yeah! It makes such a difference in combat - I have the potential to do 160 points of damage on my turn now, but even just the ability to finish off an opponent who's looking shaky changes how encounters have been going.
Anyway.
This session felt a little frantic for Kaz - we're still stuck in the kobold caves, the orc I'm currently worshipping is held prisoner somewhere, we have no idea what's going on outside beyond there's an army, we're low on spell slots and health, and no idea where to go. Our DM only allows a long rest once every 24 hours, and that's 8 hours I didn't think my orc buddy had, so I was pushing the party hard to keep going after short rests, which means we had some potential problems brewing.
We found a mushroom cave that turned out to be a trap, and somehow the dwarf was the one who found the trap. This would be the first of many encounters with kobold traps, most very ingenious. The mushroom one was supposed to drop us into a pit, which set off a shrieker mushroom, alerting the kobolds to our presence. They would then drop Molotov cocktails into the pit. Didn't go quite as planned, but was still nasty.
When we came to a fork the dwarf and warlock decided to go save the helpless, while Kaz, the gunslinger and my monk buddy went after the kobolds. I saw this going REALLY badly, and not just because half the table would get bored while the other half was playing. Still, it turned out pretty well.
Firstly, my group literally bumped into a group of kobolds as we were all being super stealthy but ALSO all being really bad at perception checks. The kobolds legged it and this would be the second of the hit-and-run attacks we quickly grew accustomed to. The trap that we ran into was a forty foot bridge over a long pit filled with spikes - and the bridge quickly got set on fire. The monk got caught in it, and thinking that the bridge was stone, tried to climb along the side, only to have the whole WOODEN bridge catch fire and fall into the pit. And that's the first time we nearly lost the monk.
The dwarf and the warlock got hit by a flood in their tunnel but survived, then used Suggestion to get out of their next trap.
My group found the kobold kitchen, and managed to slaughter the chefs and shaman there (why was there a shaman in the kitchen? Not sure, but we learned he tasted like chicken). The dwarf and warlock had saved some prisoners and found a roper, so they decided to catch up to us. I FINALLY caved (hah, funny because we're in caves) and said we could have a long rest, but we went back to somewhere more defensible. And that's where shenanigans began.
So there's an orog (half-orc, half-ogre) back there that we know kinda well. Me and him talk some smack and I give him some kobold meat. The warlock offers to cook it for him, and the orog says that at least one of us is useful. And the monk just fucking snapped. He's had a rivalry with the warlock for a while, since the monk is very anti-"evil", and the warlock hasn't been shy about admitting to having a dark pact. So the monk just went for her, stabbing and kicking and punching and doing all those monk things. The dwarf tried to get between them, the gunslinger didn't try very hard, and me and the orog started putting bets on the fight.
Since both monk and warlock haven't rested, it was pretty much a curb stomp, as he flailed away and she ran around trying to figure out what she had left to hit him with. Eventually, her luck ran out and she took a dart to the face - or she WOULD have, had not her dark patron stepped in and caught the thing. Yeah, it turns out she made a pact with a dark GOD, who now stepped in to smack down the monk. The gunslinger promptly joined in on the betting with me and the orog rather than get involved in the fight. The dwarf - well, he's a cleric, so he saw this as a challenge. The god dropped a bomb on the cleric by revealing that the cleric's god was dead, and had been for a while. The monk ignored all this and basically shivved the warlock, finally taking her out. He then ended up with the dark god's claw through his chest, and his memory modified to think that the warlock was simply a good person we'd been "protecting" this whole time. Props to the DM for not fudging any dice rolls, and letting us all stay in character.
So yeah, with both the monk and the warlock unconscious, and the rest of us having now seen the truth of our cruel universe, we decided it's better to end the session a little early and take a rest. Fingers crossed we're capable of surviving the next time.
I'm still really enjoying the game, and each encounter is a real challenge. A few times I've thought, yeah, THIS time Kaz is going to die, I better roll up that dwarf necromancer I've been thinking about, but I still make it through. I'm becoming good friends with the rest of the group too, which is really the reason I wanted to start playing D&D - we went out for drinks for the dwarf player's birthday and while we still just talked D&D all night, it was fun to be social in another situation and find out that they get along with me in another context. I'm feeling better about a lot of things lately, but I may have to skip a session in a week or so, and that's stressing me that it might stress me (stupid brain).
oh well, I still have my personal D&D maps and adventures to plan.
Anyway.
This session felt a little frantic for Kaz - we're still stuck in the kobold caves, the orc I'm currently worshipping is held prisoner somewhere, we have no idea what's going on outside beyond there's an army, we're low on spell slots and health, and no idea where to go. Our DM only allows a long rest once every 24 hours, and that's 8 hours I didn't think my orc buddy had, so I was pushing the party hard to keep going after short rests, which means we had some potential problems brewing.
We found a mushroom cave that turned out to be a trap, and somehow the dwarf was the one who found the trap. This would be the first of many encounters with kobold traps, most very ingenious. The mushroom one was supposed to drop us into a pit, which set off a shrieker mushroom, alerting the kobolds to our presence. They would then drop Molotov cocktails into the pit. Didn't go quite as planned, but was still nasty.
When we came to a fork the dwarf and warlock decided to go save the helpless, while Kaz, the gunslinger and my monk buddy went after the kobolds. I saw this going REALLY badly, and not just because half the table would get bored while the other half was playing. Still, it turned out pretty well.
Firstly, my group literally bumped into a group of kobolds as we were all being super stealthy but ALSO all being really bad at perception checks. The kobolds legged it and this would be the second of the hit-and-run attacks we quickly grew accustomed to. The trap that we ran into was a forty foot bridge over a long pit filled with spikes - and the bridge quickly got set on fire. The monk got caught in it, and thinking that the bridge was stone, tried to climb along the side, only to have the whole WOODEN bridge catch fire and fall into the pit. And that's the first time we nearly lost the monk.
The dwarf and the warlock got hit by a flood in their tunnel but survived, then used Suggestion to get out of their next trap.
My group found the kobold kitchen, and managed to slaughter the chefs and shaman there (why was there a shaman in the kitchen? Not sure, but we learned he tasted like chicken). The dwarf and warlock had saved some prisoners and found a roper, so they decided to catch up to us. I FINALLY caved (hah, funny because we're in caves) and said we could have a long rest, but we went back to somewhere more defensible. And that's where shenanigans began.
So there's an orog (half-orc, half-ogre) back there that we know kinda well. Me and him talk some smack and I give him some kobold meat. The warlock offers to cook it for him, and the orog says that at least one of us is useful. And the monk just fucking snapped. He's had a rivalry with the warlock for a while, since the monk is very anti-"evil", and the warlock hasn't been shy about admitting to having a dark pact. So the monk just went for her, stabbing and kicking and punching and doing all those monk things. The dwarf tried to get between them, the gunslinger didn't try very hard, and me and the orog started putting bets on the fight.
Since both monk and warlock haven't rested, it was pretty much a curb stomp, as he flailed away and she ran around trying to figure out what she had left to hit him with. Eventually, her luck ran out and she took a dart to the face - or she WOULD have, had not her dark patron stepped in and caught the thing. Yeah, it turns out she made a pact with a dark GOD, who now stepped in to smack down the monk. The gunslinger promptly joined in on the betting with me and the orog rather than get involved in the fight. The dwarf - well, he's a cleric, so he saw this as a challenge. The god dropped a bomb on the cleric by revealing that the cleric's god was dead, and had been for a while. The monk ignored all this and basically shivved the warlock, finally taking her out. He then ended up with the dark god's claw through his chest, and his memory modified to think that the warlock was simply a good person we'd been "protecting" this whole time. Props to the DM for not fudging any dice rolls, and letting us all stay in character.
So yeah, with both the monk and the warlock unconscious, and the rest of us having now seen the truth of our cruel universe, we decided it's better to end the session a little early and take a rest. Fingers crossed we're capable of surviving the next time.
I'm still really enjoying the game, and each encounter is a real challenge. A few times I've thought, yeah, THIS time Kaz is going to die, I better roll up that dwarf necromancer I've been thinking about, but I still make it through. I'm becoming good friends with the rest of the group too, which is really the reason I wanted to start playing D&D - we went out for drinks for the dwarf player's birthday and while we still just talked D&D all night, it was fun to be social in another situation and find out that they get along with me in another context. I'm feeling better about a lot of things lately, but I may have to skip a session in a week or so, and that's stressing me that it might stress me (stupid brain).
oh well, I still have my personal D&D maps and adventures to plan.
