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D&D Session 21 & 22 - I think we just killed a god
Two session post
Session 21: We finished off the Rick and Morty tower, defeating the Meeseeks that had taken over the top level. Rick had managed to turn himself into a squirrel (SQUIRREL RICK!) and we actively stopped him from changing back. Kaz was going to eat him, but turns out squirrels can still cast banishment. We made it back to town with a bunch of cursed magical items. We went to rest for the night, and the new ranger, Rook, and the rogue, Raven, got into a conflict over whether we should chase some draft dodgers.
Session 22: this was the epic 12 hour session where we made it to the Citadel, the ancient fortress that once served the realm.
It started off with the fall out from the conflict between the ranger and the rogue, which led to the dwarf and rogue signing a contract (basically a non-aggression pact). This was only enjoyable because the ranger and rogue are played by a husband and wife, so they were clearly comfortable playing the intense argument out.
Heading on to the Citadel was really a testament to the DM, building a sense of foreboding as we got closer and began to explore the rooms. We fought a chain devil that nearly killed Kaz, and then met a tressym (flying cat) that was actually the avatar of the consciousness that inhabits the fortress. Apparently mind flayers are invading the fortress in the hopes of taking the memories stored there.
Fighting the mind flayer thralls became a running theme as each memory we went into was threatened by increasing numbers of foes. Going back through the memories of what we discovered was really Damian, the father of vampires, we had the option to parlay with the elven queen to release Damian's true love. The elven queen requested we kill Rao, father of beasts. After nearly dying in combat with the mind flayer lurking near Rao's prison, we discovered that Rao was a werewolf. A BIG werewolf. Battling in the prison, we managed to contain him for the most part, although he was just so fast Kaz barely got an attack in - but by Thor, when he did! Four swings in one turn, three hits and one critical. He nearly killed me almost immediately after, but it was enough for the gunslinger to take the final shot as the wolf tried to flee.
We were running against time for most of the past few sessions, but I think we've reached a point in the story where the fate of the world comes before the fate of piddling nations. I realised something else - that I see the DM as the person who has read ahead in the book we're all experiencing, rather than someone making it all up.
Session 21: We finished off the Rick and Morty tower, defeating the Meeseeks that had taken over the top level. Rick had managed to turn himself into a squirrel (SQUIRREL RICK!) and we actively stopped him from changing back. Kaz was going to eat him, but turns out squirrels can still cast banishment. We made it back to town with a bunch of cursed magical items. We went to rest for the night, and the new ranger, Rook, and the rogue, Raven, got into a conflict over whether we should chase some draft dodgers.
Session 22: this was the epic 12 hour session where we made it to the Citadel, the ancient fortress that once served the realm.
It started off with the fall out from the conflict between the ranger and the rogue, which led to the dwarf and rogue signing a contract (basically a non-aggression pact). This was only enjoyable because the ranger and rogue are played by a husband and wife, so they were clearly comfortable playing the intense argument out.
Heading on to the Citadel was really a testament to the DM, building a sense of foreboding as we got closer and began to explore the rooms. We fought a chain devil that nearly killed Kaz, and then met a tressym (flying cat) that was actually the avatar of the consciousness that inhabits the fortress. Apparently mind flayers are invading the fortress in the hopes of taking the memories stored there.
Fighting the mind flayer thralls became a running theme as each memory we went into was threatened by increasing numbers of foes. Going back through the memories of what we discovered was really Damian, the father of vampires, we had the option to parlay with the elven queen to release Damian's true love. The elven queen requested we kill Rao, father of beasts. After nearly dying in combat with the mind flayer lurking near Rao's prison, we discovered that Rao was a werewolf. A BIG werewolf. Battling in the prison, we managed to contain him for the most part, although he was just so fast Kaz barely got an attack in - but by Thor, when he did! Four swings in one turn, three hits and one critical. He nearly killed me almost immediately after, but it was enough for the gunslinger to take the final shot as the wolf tried to flee.
We were running against time for most of the past few sessions, but I think we've reached a point in the story where the fate of the world comes before the fate of piddling nations. I realised something else - that I see the DM as the person who has read ahead in the book we're all experiencing, rather than someone making it all up.