D&D Session 13 - RP heavy
Aug. 25th, 2017 01:59 pmThis was a "move the plot along" week, which was both good and bad. It was good because it means we'll have new things to do etc, but bad because it means I have to think some more about where I want Kaz to go.
Picking up where we left off, the warlock and cleric had a conversation with the Big Bad, Meruzhaan, which I was very glad Kaz wasn't in the room for, because he'd have said something stupid and caused problems. After resting, (and the warlock picking up a faerie dragon familiar) we headed out of the caves and found the entire war camp deserted - it seemed like the armies had pitched camp and marched on the city of Shinka - with a dragon leading them.
We set off after them, and travelled a day or so when we came across a massive swathe of burned earth - like razed to glass. Everyone was dead - orcs, humans, kobolds, everyone. Some quick math on my part made me realise that this was probably how far the army had gotten when we destroyed the horn controlling the massive brass dragon, and once he was free, he wreaked his vengeance. I was a little disappointed because Kaz had hoped that some of the orcs might have made it out, but no such luck. We waited around and were lucky enough that the dragon came back and we had a bit of a conversation with him (he was quite friendly now).
We continued on to Shinka, where we were welcomed with glorious praise as vanquishers of the army, and set up with accomodations in the fancy pants part of the city. We were all given complimentary drinks (which Kaz promptly stole, then gave back to the dwarf so the dwarf would owe me drinks later). While the warlock and monk wandered around getting some jewellry, Kaz drank and the dwarf ran into the lawyer/bard we used to run with. We all met up with him in a private gallery where he revealed we were wanted for murder.
Apparently, back in Drajin, we asked to speak with the spymaster of the ruling family, and that spymaster later showed up dead. EXCEPT we thought we HAD met with the spymasters - who, looking back on it, were DEFINITELY vampires, and the dwarf totally got played by them. Anyway, the lawyer/bard is the new spymaster, and we have new foes!
That became even more apparent when we were being escorted to see the Commissioner of Shinka and the dwarf got shivved by a rogue, nearly killing him with one hit. The monk and warlock took off after the assassin, leaving Kaz to try and save the healer. Good thing I've been hoarding healing potions since FOREVER. They caught up to the killer and he exploded himself for the dragon god, which sounds bad.
We weren't happy and made our displeasure known to the Commissioner, who offered us work, or a teleportation service to anywhere in the world. We ended the session there (since we were missing a player) and thought it would be best to make the decision together.
Interesting to note that this was the first session that I haven't rolled an attack dice.
Picking up where we left off, the warlock and cleric had a conversation with the Big Bad, Meruzhaan, which I was very glad Kaz wasn't in the room for, because he'd have said something stupid and caused problems. After resting, (and the warlock picking up a faerie dragon familiar) we headed out of the caves and found the entire war camp deserted - it seemed like the armies had pitched camp and marched on the city of Shinka - with a dragon leading them.
We set off after them, and travelled a day or so when we came across a massive swathe of burned earth - like razed to glass. Everyone was dead - orcs, humans, kobolds, everyone. Some quick math on my part made me realise that this was probably how far the army had gotten when we destroyed the horn controlling the massive brass dragon, and once he was free, he wreaked his vengeance. I was a little disappointed because Kaz had hoped that some of the orcs might have made it out, but no such luck. We waited around and were lucky enough that the dragon came back and we had a bit of a conversation with him (he was quite friendly now).
We continued on to Shinka, where we were welcomed with glorious praise as vanquishers of the army, and set up with accomodations in the fancy pants part of the city. We were all given complimentary drinks (which Kaz promptly stole, then gave back to the dwarf so the dwarf would owe me drinks later). While the warlock and monk wandered around getting some jewellry, Kaz drank and the dwarf ran into the lawyer/bard we used to run with. We all met up with him in a private gallery where he revealed we were wanted for murder.
Apparently, back in Drajin, we asked to speak with the spymaster of the ruling family, and that spymaster later showed up dead. EXCEPT we thought we HAD met with the spymasters - who, looking back on it, were DEFINITELY vampires, and the dwarf totally got played by them. Anyway, the lawyer/bard is the new spymaster, and we have new foes!
That became even more apparent when we were being escorted to see the Commissioner of Shinka and the dwarf got shivved by a rogue, nearly killing him with one hit. The monk and warlock took off after the assassin, leaving Kaz to try and save the healer. Good thing I've been hoarding healing potions since FOREVER. They caught up to the killer and he exploded himself for the dragon god, which sounds bad.
We weren't happy and made our displeasure known to the Commissioner, who offered us work, or a teleportation service to anywhere in the world. We ended the session there (since we were missing a player) and thought it would be best to make the decision together.
Interesting to note that this was the first session that I haven't rolled an attack dice.