talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
I've been slack updating this because I have so many tabs open that I didn't want to open another one just to post. Yes, I'm THAT lazy.

This week was a good example of what often stressed me about running RPGs. This was supposed to be the last session and wrap the story up a little, save for some long weekend games where we can just power through encounters. The problem with that is that it meant there were certain beats and encounters that we HAD to get to before we ran out of time for the evening, so the DM ended up having to push us onto the tracks and railroad us along.

We were fighting the giant apes and starting to hold our own (although Manu had gotten smacked around because he was standing too close and nearly died), when one of the apes just up and fucking died. Something ripped open its back and the last ape legged it. Then our employer Darnish (our Major Reisman) showed up, we rescued the skyship captain and headed back to camp, constantly on guard for whatever killed the giant ape.

Once back at camp we levelled up (wooo level 7). We started asking the captain why the apes wanted him, and he was wondering why we were here. We started getting some plot elements that we hadn't known before, and the DM was clearly indicating that SOMETHING about what we'd done was shifty and didn't match with what was going on and that we'd been misled, but I couldn't follow it (which means Manu couldn't either). B and M made some good Perception rolls and began to realise that Darnish was acting... weird. Like not-human weird. Like weird construct that looks human. There was lots of RPing as we slowly started to all realise what was going on and the situation became more and more tense, with Darnish wanting to leave and the rest of us trying to figure out what was going on. And then that last giant ape showed up and just fucking skewered Darnish.

It was an awesome moment but I immediately realised that this was going to turn into a boss battle and the DM had pushed it forward because we were running out of time for the session. Still, it was awesome, as Darnish started acting like a lunatic, giggling when he took damage and becoming immune to magic. I had the idea to turn into a giant constrictor snake and hold him still while everyone pummelled him, but he still managed to kill B's paladin in one-shot (death rays, yo). Eventually, the construct Darnish was using was killed and the presence retreated, changing form and heading back towards Goldenfields.

So yeah, we're fully off book from Storm King's Thunder now. It's a good ending for the campaign, leaving lots of hooks for when we pick it up again. That being said, I'll be glad to get back to Kaz and B's campaign next week.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Really quick summary of this session because not a great deal happened over a long period of time. I'm not feeling this game as much - I love using Manu, and the module is fun, but I don't know if it's the different DM or just the encounters we've found ourselves in. It just doesn't capture me the way the regular game does (sorry, DM, if you're reading).

So it took us forever to get through the battle at the gate, mainly because we could knock the creatures down but only kill them with fire, and I made a couple of errors that meant we didn't get a fire spell going until after M's Dragonborn wizard was dead. He spent the next hour or so making a new character while we levelled up and got new magic items and RPed a bit.

M's new character rocked up and asked us to go and help him with a quest - which we said "sure!" to, simply because we were getting nowhere with what we were supposed to be doing, so maybe if we tried something else?? This new character is a paladin based off a Southern preacher, and B switched from his bard to another paladin because the bard wasn't great in combat.

We ended up going back to the airship that brought us here, and discovered the captain had been kidnapped by these giant things. Using my awesome dire wolf senses, we tracked the beasts and found the captain, being held captive (hehe captive captain) by giant apes. The tabaxi attacked, but while the two paladins were being pounded into the ground, I tried to talk the giant apes around, because apparently they speak Primordial, which only me and the tabaxi took. And again, we had to stop mid combat, so I suspect that next session we'll either be wiped across the floor or have an entire session of battle.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
So we started off this session with the dwarf mage and aasimar paladin announcing that they were in love and were heading off into the sunset to get married.

We made it to the tavern, and met the folks there. The halfling bard got into a bard-off with the resident halfling bard, and Manu turned into a great dane to get free room and board. We also met our new party members replacing the mage and paladin - A playing a human wizard and T playing a child necromancer with a zombie mother.

We stayed at the tavern overnight and investigated the next morning to discover what happened to these treants. We started by asking an emissary from the capital if they'd seen anything, but she was snarky and the bard ended up using magic on her, which didn't end up turning out well. Turns out the bartender was in love with the emissary, so when the bard sent her off crying, the bartender kicked the bard out, and then passed his charm save. The bard barely got out of being arrested. It's funny because B is playing the bard, and he normally DMs, so he really should have seen the results coming.

Anyway, we went off and got absolutely no information whatsoever where the treants might have gone, but we did find out where to buy drugs. And met some NPCs, but the main thing was the drugs. And that night the town was attacked by elementals and some sort of weird moss creature.

We had the "planning challenge" of determining the defences of the town which I think we did pretty well with. The enemy force showed up at the gate and I think we were doing really well, but since we took so long messing about and talking to NPCs and trying to buy drugs that we had to end the session mid-combat. Pretty sure we'll reach level 6 by the end of next session.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
OK, so lots of campaign diaries now, just to keep my head around them all.

I have the Storm King's Thunder module book, so I sort of know what to expect with this campaign, but the DM S has said he's going to be changing a LOT, so I'm excited. I also have avoided picking up the STK book since the campaign was announced, so I won't be tempted to check on things.

This game I'm playing Manu Kuka-Ilimoru, a goliath circle of the moon druid, which means I can transform into different animals and use LOTS of magic. Personality wise, he's basically Korg from Thor Ragnarok - he believes in balance and letting things be, but the world is a brutal place, so sometimes he has to work and fight to bring it back into balance.

We started off on an airship going to Goldenfields, and we introduced ourselves. We have me, A playing a monosyllabic dwarf pyromancer, B (our usual DM) playing a halfling bard, E playing a tabaxi warlock, T playing an aasimir paladin, and M playing a silver dragonborn divination wizard. T has dropped her paladin after the first session, so we'll see what she's playing next week.

Our airship got attacked by four air elementals who were trying to free the captive air elemental that steers the ship. We managed to kill the attacking elementals, but they did free the captive one first, who escaped and left us stranded. We managed to pass a skill challenge to save the ship from crashing, so yay us!

After landing, we continued towards Goldenfields with our contact, who was quickly becoming the Major Reisman to our Dirty Half-Dozen. We were stopped by what were clearly bandits and although the bard tried to talk us past, the dwarf mage toasted about eight of them with one fireball shot, which meant we were battling. Some great initiative rolls meant that I turned into a dire wolf and teamed up with the warlock to kill the leader before the bandits even had a turn. The bandits fled, save for one who may have been the leader's wife. She kept pointlessly attacking and since Manu is totally feral in beast mode, he had to be magicked into NOT killing her. So the tabaxi did it instead. This led to major conflict between the warlock and paladin, with them nearly killing each other. It also made T realise she didn't like her character and want to switch.

We eventually made it to Goldenfields and I was reminded why we were actually going there (there are missing treants) but before we could really get to talk to the locals, we were taken to the castellan, who proved to be a massive tool who had no idea what was going on in his community. We might have made some mistakes there, but that's where the session ended before we could learn more.

I'm playing again Thursday, but our regular DM will be running one-shots on Wednesdays, so lots of roleplaying to come!!

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talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
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March 2018

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