D&D Session 33 - Viva la Revolution
Feb. 12th, 2018 04:30 pmWe're back! Kaz is back! I've missed Kaz.
Leaving the grotto of the minotaur with the hot goliath, we ran across the entire pack of lycanthropes, led by the lycanthropic council and werebear. They were NOT happy that we'd released the "prophet" but we convinced them that we could take out the representative of the lord and not cause a slaughter of the common people.
We got into town with the plan to start a fight with the crown's executioner, who had been creating paranoia and killing possibly innocent townsfolk. Our awesome new goliath challenged him to a duel, which he accepted and got his arse handed to him. He wussed out and tried to flee, setting his guards on us, which triggered the townspeople into rising up and attacking the thugs that had tried to run the town. Kaz and the cleric went after the executioner and NEARLY caught him, but some bad rolls meant that he got away. Kaz got to keep his ear though.
The rest of the session was taken up with discussing what to do with the leaders who had supported the lord and the executioner. The paladin we had met wanted to leave with the local castellan - the cleric, ranger, and other fighter were fine with that (Kaz was outside busy hitting on the goliath) but the halfling was REALLY unhappy about it. He was overruled, however, and when he tried to stop the paladin leaving, he got magical shut down.
I think we might have made a mistake there - one of the many so far :D That's where we ended, so should be interesting where we'll go from there.
Leaving the grotto of the minotaur with the hot goliath, we ran across the entire pack of lycanthropes, led by the lycanthropic council and werebear. They were NOT happy that we'd released the "prophet" but we convinced them that we could take out the representative of the lord and not cause a slaughter of the common people.
We got into town with the plan to start a fight with the crown's executioner, who had been creating paranoia and killing possibly innocent townsfolk. Our awesome new goliath challenged him to a duel, which he accepted and got his arse handed to him. He wussed out and tried to flee, setting his guards on us, which triggered the townspeople into rising up and attacking the thugs that had tried to run the town. Kaz and the cleric went after the executioner and NEARLY caught him, but some bad rolls meant that he got away. Kaz got to keep his ear though.
The rest of the session was taken up with discussing what to do with the leaders who had supported the lord and the executioner. The paladin we had met wanted to leave with the local castellan - the cleric, ranger, and other fighter were fine with that (Kaz was outside busy hitting on the goliath) but the halfling was REALLY unhappy about it. He was overruled, however, and when he tried to stop the paladin leaving, he got magical shut down.
I think we might have made a mistake there - one of the many so far :D That's where we ended, so should be interesting where we'll go from there.