talumin: Hufflepuff: do not provoke (warning)
Fandoms involved: Almost Heroes, Arrested Development, Die Hard, Firefly, Josie and the Pussycats, The Losers, Sky High, Thor

Vid index )
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Thirteen sessions - unlucky for some, I suppose.

We made it out of the caves! Finally.

The "incident" with the warlock and the monk was sort of glossed over, thanks to Modify Memory, and Kaz is choosing to believe the problem is settled. The joys of Chaotic Neutral - if it doesn't directly affect me, it can be safely ignored. The monk player really sold it too, which made for some awesome funny moments.

Anyway, before we started off, Kaz tried to convince the orog with us that the best use of the humans we rescued was to clear the way of traps, but unfortunately I couldn't convince the dwarf cleric so we've still got them hanging around.

It also turned out that we'd been misreading the map in our heads, so the DM set us straight and we followed the path less travelled - and ended up in the cavern with the roper - again. Rather than fight, we decided to sneak past it, which worked fine, until the warlock decided to take a parting shot at it. And that led to a massive fight, with Kaz being pretty awesome and finishing the beast.

(For reference, a roper looks just like a stalactite - right up until you get close and then a horrible mouth opens and tentacles grab you and pull you in).

So we finally found the exit, but the dwarf and I convinced the others that we had to go back to where we fought the dragon - the dwarf wanted to destroy the horn controlling the dragon, and I wanted to save Gundark. We got into the room with the invisible walls, and it looks like someone has been raising the dead again, because the baby blue dragons were back, but now undead clockwork monsters. About midway through the battle with them, the evil gnome illusionist showed up and tried to make things worse for us (and the DM suddenly realised that his NPC build was too strong for us to actually overcome). Funnily, the monk decided that a better option would be to dash out of the room and make a break for the horn to summon the dragon - and that freaked the illusionist out. We all barrelled after them, but when the gnome realised the monk had got to the horn first, she bamfed out, crying that we had ruined everything (seriously, this should be our motto).

Our looting commenced and we discovered that Gundark was dead (sad) but Kaz got back the head of the half-dragon (happy). We still have to get through the desert and continue our journey - this side quest took about two weeks longer than the DM thought it would, and I don't think we're getting paid for any of the stuff we did (EVEN THOUGH KAZ HAS THE ROTTING HEAD AS PROOF).
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Cut for swearing )

I'm still really enjoying the game, and each encounter is a real challenge. A few times I've thought, yeah, THIS time Kaz is going to die, I better roll up that dwarf necromancer I've been thinking about, but I still make it through. I'm becoming good friends with the rest of the group too, which is really the reason I wanted to start playing D&D - we went out for drinks for the dwarf player's birthday and while we still just talked D&D all night, it was fun to be social in another situation and find out that they get along with me in another context. I'm feeling better about a lot of things lately, but I may have to skip a session in a week or so, and that's stressing me that it might stress me (stupid brain).

oh well, I still have my personal D&D maps and adventures to plan.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
This will be a really quick recap because nothing major happened.

We woke up in a pit. Managed to break out and utterly slaughter the kobolds set to watch us. We freed some orc captives and learned that despite defeating the half-dragon, he apparently wasn't dead? And the orc leader (MY BROTHER!) was now under arrest. So I guess we're killing the half-dragon again.

We got our stuff back, sans my dragon-slaying sword, and found the prison cells where the humans we originally came to rescue were being held (oh yeah, them). We killed all the guards there too (I love my new two attacks per turn) and carried on to the drake breeding grounds, where we killed a bunch of drakes.

There endeth the session.
talumin: Hufflepuff: do not provoke (warning)
Session 10, you guys, double digits!

We basically started right from where we left off, standing over the corpse of a massive half-dragon. We decided we didn't really have time to rest (no level five goodies yet :( ), and pushed on through the door the half-dragon came from.

We found a kobold looking into what seemed to be a magic mirror and we violently interrogated him. The dwarf and the warlock got a bit distracted with the shiny mirror and the kobold got free of Kaz's grip, so we killed him. The mirror also had a riddle which everyone else seemed to get stumped on, which left Kaz to get right. Unfortunately, that gave him an image of his father, which he LOATHED, so that put him in a foul mood, further enhanced when he lost his "magic" rock to a gelatinous cube. Sure, he got a magic dragon-slaying sword out of it, but MAGIC ROCK, you guys! (I had plans for that rock.)

That got us a short rest, and we pressed onward. We still had to find whoever was controlling the massive dragon, and it was really only a matter of time before the kobold army figured out we were here. We found a room with an invisible maze, containing a couple of small dragons. Kaz figured out that if you make the dragons bleed, you can see where the walls are.

After defeating the mini-dragons and the cultist controlling them, we REALLY needed a long rest but that wasn't to be. The dragon-master Ashani arrived as an illusion (hologram?) and demanded we follow her, blocking our exit. We did so and BAM! There's that dragon we've been trying to avoid the whole time. It was clearly controlled by magic, so we tried breaking the enchantment (with our words) which didn't go so well. At the end of the session we were all unconscious and at the dragon's mercy.

Eep.
talumin: Big Macintosh from My Little Pony: Friendship is Magic (big macintosh)
So drained after a 12+ hour session yesterday, but it was SOOOO worth it! First, session 8.

Session 8
We set out through the desert, trying to follow the army that had decimated the town. We fell foul of a fire elemental, but fortunately the nifty "decanter of infinite water" that the DM had given us made short work of it. And soon after we got hit by a sandstorm, which we managed to survive, but lost the trail. we had three options of where to go next, and decided to investigate the plume of smoke which turned out to be an oasis with three orc scouts. Some discussion with them led to a temporary alliance to gain us access to the army's camp, and the orcs were basically epically bad-ass, so Kaz developed a man(orc?)-crush on the leader, Ovak.

On reaching the camp, my monk buddy failed a couple of checks to pretend to be a prisoner, and well, there was violence. Ovak lost an eye. With all the guards dead, we ended the session.

Session 9
This was such a relaxed session. There was no pressure to move the story along or get through combat before the games store closed, so we could talk tactics, and go off topic and just generally have a bit more fun than usual.

Getting through the army, we reached the orc section and well, Ovak basically sold us out. Such betrayal!! Kaz was heartbroken. Turns out we were just the bargaining chip to get Ovak in to see the war chief so he could attempt a coup. Thankfully, the orc shaman had other plans, and sent us to the cells. We didn't like that, so we slaughtered our guards and waited to see what would happen next.

When the shaman turned up, she revealed Ovak was dead. Huzzah! She also offered us a deal - get the jawbone of an ancient orc warlord from his tomb and she'd put in a good word with the war chief. This would splinter the army too, as the war chief would be able to break away from them. We readily accepted. Off we went, after some shenanigans trying to figure out how to use the lizards orcs use as mounts. We found the tomb no problems, but were nearly wiped out by the spiders in the entryway (thanks to some REALLY bad rolls), but thankfully my monk buddy showed up in the nick of time and saved the lot of us.

Making our way deeper into the tomb complex, we made a split second decision to go right instead of left and apparently made the correct choice, because while there WERE more spiders, it brought us to the tomb in the best possible location. The tomb was now inhabited by a drider, who we tried to make a deal with, but who eventually got fed up with our questions and attacked. Kaz nearly died a couple of times, but we finally prevailed, retrieving the jawbone (and upgrading some of our equipment, including my monk buddy getting an awesome godly lightning-javelin).

The trip back to camp was uneventful, but due to a miscommunication (both in-character and out-), the monk nearly gave the game away at the army gate again. Some quick thinking from him (and AMAZING dice rolls) meant we got through, and we realised we were going to have murder all the guards. Again. The warlock came up with a plan to charm the guard captain to walk out into the desert. It worked perfectly, until she came up against kobolds, and she doesn't speak draconic... More SUPER lucky dice rolls and what the hell the crazy ass stupid plan worked!!

We kept going to the orc encampment and delivered the jawbone, although Kaz stared down the orc war chief, which was super intense and SO MUCH FUN, with me and the DM roaring at each other about honour and strength and what makes an orc, which probably also nearly got us killed. It was super cool and got me 25 XP later. Anyway, Kaz got called brother by the war chief, which is a HUGE DEAL for him, since he's never felt like a "real" orc and now might have a place to be who he should be. Kaz's future is still all over the place. Basically he pledged loyalty to the war chief - provided the war chief can weld the orcs together and give them a chance to live as they once did.

With the orcs on our side, we had a chance to get into the kobold camp, which meant we had our shot of assassinating the half-dragon general. Got in, no problems. Met the aide-de-camp, no problems. Found the general's secretary (a faerie dragon) and utterly failed the creature's riddle. We were only spared because the general showed up, and the battle was on. It was suitably epic, with Kaz going toe to toe with the general the whole time, but the dwarf cleric, who spent most of the battle picking himself up, and had been smacked down by the general before, managed to land the killing blow.

This was such a great day. I can't wait for the next session on Thursday.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (tin dog)
Last session ended with a town under attack, and this session we made our way through the town to the keep. The last few sessions I have been rolling REALLY badly in combat, and this session more than made up for it. Two critical hits, absolutely slaughtering the drakes and kobolds in our way, so I got two "How do you want to do this" and almost absently shot the final kobold as he was fleeing.

We ended up in the keep, coming up through the sewers in the prison. We went to see the administrator of the keep and learned that the place was going to get overrun pretty quickly if the kobold army attacked, since there were also groups of mercenary humans and orc tribes attacking as well. As we were discussing our options, Rashk, the leader of the army and a MASSIVE half-dragon, called out a challenge for a champion. Our dwarf cleric answered him, but the gunslinger wasn't so sure. While they debated our options, Kaz decided to take the matter into my own hands and just started down to fight Rashk. (I'm particularly proud of this bit - the cleric and the gunslinger are good tacticians, but the DM had been clearly trying to build up some tension and sense of urgency, what with hostages and a dragon overhead, so I made myself a rule, that if they could come to a definite decision within 60 seconds, I'd follow their lead, but they were still hemming and hawing after that.)

Anyway, we got onto the drawbridge and the cleric started out, with me and the monk at his side. Rashk seemed to want to fight us one on one, which I was fine with. The cleric got out there first and after a bit of discussion, took a swing at Rashk. The monk joined in, which Rashk saw as dishonourable, so five hostages (out of 20) died. Rashk then KOed both of our guys in one round. I decided to step up then and take him on, but the monk was bleeding out, and Rashk seemed to think the battle was over. He killed five more hostages and left. I dragged our party members to safety and called insults after Rashk.

So, we've now been hired to enact vengeance for the town on the kobold army and the half-dragon. We interrogated a captured orc, and Kaz and him have a bit of a friendship now, so we know a bit more about the different factions in the army.

There are two sessions next week - one at the regular time and then another huge one on the weekend, so we should get through quite a bit of story. Our DM is running another group in the same world, and using the same intro adventure that I arrived at the end of, so it's interesting hearing what other people do in the same situations.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Probably the first session in a WHILE where we didn't end up ashamed of ourselves.

Turns out I have a dwarf's ear now. I'd been hoping Kaz would tear it off himself, but the thought was there.

Our new party member is a tiefling, or "human variant" in this setting, and part of her curse is that she needs to hide her true appearance, so every day she appears differently (think metamorphmagi), which confused Kaz for a while, but he figured it out.

While we waited for our cleric to show up, I convinced the others to return to the haunted house (so I could get the axe I left behind). I managed to get my axe, then set fire to the place as vengeance against the spirit within. During this, the cleric showed up and tried TALKING to the ghost, and it turns out we probably should have done that the first time. We got some plot info, then headed to visit the local lord and lady, and then we got to see Kaz at a formal dinner.

There was some more plot stuff that Kaz wasn't present for, but I took notes anyway. Since we were done in this town, we headed off on the next leg of our journey towards discovering the source of a rebellion. A few days of travelling and we came across a dwarf and a gnome arguing. The gnome's cattle had been getting petrified, but the dwarf refused to help. Kaz was bored of just walking, so he wanted something to fight. We made a bet with the dwarf that the gnome wasn't just crazy and went to check out what was going on. We made pretty quick work of the cockatrice, and took back a leg to the dwarf as proof. Kaz then had it cooked and eaten (because it looked kind of like a chicken).

We continued on, and on reaching our destination, discovered it was under attack from a dragon. We saved a family under attack of lizard-like humanoids and tortured the only survivor of our battle. We promised to help get the family to the local keep, and that's where we ended the session.

Other bits of note were when I got the HDYWTDT on the chief lizardperson and smashed his nose out the back of his skull (still not sure if they're kobolds or not), and noting that Kaz now has a "things I have eaten" list to go with his "things I've killed" list (which now includes a house).
talumin: Rainbow Dash from My Little Pony: Friendship is Magic narrowing her eyes. (unimpressed)
Late update is late (and short).

I was a bit of a fail in this session, since I had to leave early and being self-centred, I forgot to tell the rest of the group until right when I had to go (although I had told the DM the week before). I don't think it was a huge thing, but it just made me feel stupid that I hadn't thought to do it earlier so people would have been ready.

Anyway, the entire session was in a fighting pit where I beat down on of our muggers while the rest of the group watched and found different ways to lend support. Apparently after I left, they took someone's ear off, which is perfect for my Kaz.
talumin: captain hammer screaming "I think this must be what PAIN feels like." (captain hammer)
Following on from the ridiculousness of last week, we were down to three players. It was me, a gun slinger and the vampire lawyer putting in an appearance. We were hired to protect a noble from someone following him, figured it was an easy deal, and then got mugged on the way to his house.

This is probably the most shameful thing for Kaz the Biter. Kaz likes his stuff. He was already mad that they left his hand axe in the haunted house from last week (which he fully intends to burn down later), and then some racist half-elf hits him in the head with a rock, and THEN he gets beaten up and half his weapons get stolen... it was a sad day for Kaz. Thankfully, he found the "magic" rock that hit him and this is now his secret weapon.

Trying to investigate the thieves turned up nothing, so we headed to protect the noble for the night. It went really well until the revenant busted in the back door, paralysed us with fear, stomped upstairs and killed our employer. The others seemed worried about this, but Kaz made it look like it was a break in and we looted the place before leaving. Wooo Chaotic Neutral!
talumin: Doctor Horrible with Penny and captain hammer in the background. "What-ever" (whatever)
Another D&D update - this is the first time that I as a player have been incredibly uncomfortable with something my character would be fine with. The problems of playing a Chaotic Neutral half-orc with a bad childhood are that things that squick me are things he'd happily stand back and watch.

Other highlights of tonight's session were discovering that guns exist, a Scooby Doo re-enactment in a haunted house, and my half-orc hacking his way through a wall after a vengeful spirit and yelling "Heeeere's Johnny!" Seeing the monk get thrown through three different windows was hilarious too.

I really love where this game is going, but I think I need to think more about where I want my character to go.
talumin: I killed a vampire and I LIKED it. (slayer)
OK, so it's been a LOOOOOOONG time since I posted anything here that wasn't fanvid related but I think I'll start using it again - partly as a mental health thing and partly to chronicle my return to D&D. Last time I played D&D proper, I was in high school and that is so long ago I'd rather not think about it. I did have a short period where I was running a GURPS/Wheel of Time RPG mash up for some friends in uni, but that fizzled after four sessions or so.

I've been wanting to play D&D for about twelve months now, bought all the rulebooks, sourcebooks etc, just never had a group to play with. I tried setting up a session with some friends but that fell through because of scheduling. Thankfully, a local gaming store had a Facebook group that lets people post looking for new players so I just lurked around there until someone posted that they needed a new party member. I jumped at the chance.

I won't go into huge details about the game, or my character, because that's the kind of thing that if people don't ask, they probably don't want to know about it. In summary, I'm playing a half-orc fighter named Kaz the Biter (because he bites). He was used as a pit fighter by a bunch of hobgoblins for most of his life and he got VERY good at it. Imagine Joey Tribbiani crossed with Faith from Buffy.

1st session: Kaz and his monk buddy rock up into a town, get accosted by fantasy racism, and turned over to the care of the local adventurers. With the promise of violence, Kaz was convinced to join them. They were after someone called Soth, and maybe someone called Morgkarf? Honestly, there were a lot of names being thrown about. We wandered through an old mine, smashing through the undead. Kaz managed to seriously upset a wraith, but killed it anyway and took away an awesome axe. The session ended as we discovered a vampire's tomb and pushed the lid off the coffin.

2nd session: This was a mammoth one of nearly 8 hours. The vampire was a tough battle, most of which Kaz slept through, since he was incapacitated early on. There were a few more battles, and dark secrets were revealed, but eventually we found Soth, who was a necromancer on the verge of liche-dom. He didn't last long, as Kaz had been promised violence. Landing the killing blow feels amazing! We kept going a bit longer, but nothing of huge note occurred.

There's another session on Thursday again, and I'm really enjoying the group I'm playing with. We'll see where the story takes us, and whether Kaz ever finds a place where he can feel comfortable and needed.
talumin: Hufflepuff: when you can't run any more you crawl, and when you can't do that you find someone to carry you., (firefly)
Title: Dumb Things
Song: Dumb Things by Paul Kelly
Vidder: [personal profile] talumin
Source: Firefly
Summary: A gift for [profile] littleheaven70 for Spring Equinox 2017 - Vids in Space
Format: mp4
Length: 2:30


Dumb Things (signed) from talumin on Vimeo.

talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Title: Sky High Sidekicks
Song: The Anthem by Good Charlotte
Vidder: [personal profile] talumin
Source: Sky High
Summary: A gift for [personal profile] absternr for Festivids 2016
Format: mp4
Length: 2:34


Sky High Sidekicks - signed from talumin on Vimeo.

talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Thank you for making this vid! I'm pretty laid back when it comes to what I receive, and the important part to me is that you make something that you like.

That being said, here's some suggestions if you're stuck: I usually like things that are upbeat or really play up the epicness of the source.

Galaxy Quest
While everything about this movie is fantastic, I'd really love something that shows Jason's journey from jerk to hero.

Jupiter Ascending
Chances are if you're offering this movie it's because you love it, so this is a chance to go nuts.

Rogue One: A Star Wars Story
Oof, my feels! Jyn and Cassian make my heart ache (well, the whole team does). This is a proper war movie, with loss and bitterness, and it'd be so cool to see a vid that draws that out.

Star Wars: Rebels
Hera and Kanan are the best parents their fractured little family could ever have. Alternatively, a vid that focused on Sabine would be greatly appreciated.

Star Trek: Alternate Original Series
If possible, I'd really like to see how Kirk, Spock, and Bones are the three aspects of the psyche, or just how great friends they become and work together as a team.

Space Dandy
He's a dandy guy - in Space. This is a show that's both wacky and zany. Anything that highlights the pure ridiculousness of Space Dandy (and his Space crew) appeals to me.
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Firstly, thank you, awesome Festividder! I have no doubt you're going to deliver an amazing gift, so thank you again in advance!

Festivid Letter 2016 )
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Dear Festividder!

Thanks in advance for the awesome vid you're going to make!

I'm pretty eclectic in my music tastes, so I'll probably like whatever you choose. I prefer upbeat music with a quick tempo, but I'll be happy with something slow if it suits better.

Here's some further details on my fandom requests.

Ant-Man )
Bodacious Space Pirates )
D.E.B.S. )
Franklin & Bash )
The Librarians )
Powers )
Space Dandy )
Supergirl )
talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Title: Bomb (water + fire)
Song: Bomb by Bush
Vidder: [personal profile] talumin
Source: William Shakespeare's Romeo + Juliet
Summary: A gift for [personal profile] milly for Festivids 2014
Format: mp4
Size: 68mb
Length: 3:14

Download from Mediafire here

Bomb (Water + Fire) from talumin on Vimeo.

talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
Dear Festividder,

You rock. )

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talumin: K9 from Doctor Who, with the text 'Shooty Dog Thing' (Default)
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