D&D Session 15 - Math is hard
Aug. 31st, 2017 11:00 pmAnother roleplay heavy session, but I was a bit more prepared this time.
Last time we were given the choice of taking our reward and getting a job to deal with a local issue, or forgoing the reward in favour of being teleported wherever we wanted to go. We soon learned that the person offering this deal was a lamia (like a centaur but with a lion body instead of a horse), and over Kaz's protestations, we decided to teleport to the city of Sigrad to look into the rebellion there.
We got a new player, a ranger called Rook, and Kaz was able to impress her with a magic trick he totally learned and definitely wasn't a gag at all. We weren't in Sigrad too long before we were summoned by the people who hired us to come here - the same people who we discovered had gotten us suspected of murder. We asked around and got some other rumours - there's a troll around somewhere called Old Ned. I wanted to investigate that, but we ended up going to see our "employers".
That didn't turn out well. Kaz and the warlock were both magicked into thinking these two creatures were our best friends, and the cleric wasn't able to threaten them into backing down. The monk freaked out and doesn't trust ANYONE anymore and keeps picking fights with the gunslinger. The poor ranger doesn't know what to think any more.
Anyway, we went out shopping for new threads so we could make it to the ball and get contacts to take us to the area that the rebellion is focussed on, and on the way back, we heard a scream. Running towards it (naturally), we found a body with its throat torn out. The city guard soon arrived and we eventually managed to convince them to let us use divine magic to speak with the corpse. It looks like this has been happening a few times.
We ended the session there - another game where I didn't roll an attack dice, but I got an inspiration die for the magic trick, so that was fun.
Last time we were given the choice of taking our reward and getting a job to deal with a local issue, or forgoing the reward in favour of being teleported wherever we wanted to go. We soon learned that the person offering this deal was a lamia (like a centaur but with a lion body instead of a horse), and over Kaz's protestations, we decided to teleport to the city of Sigrad to look into the rebellion there.
We got a new player, a ranger called Rook, and Kaz was able to impress her with a magic trick he totally learned and definitely wasn't a gag at all. We weren't in Sigrad too long before we were summoned by the people who hired us to come here - the same people who we discovered had gotten us suspected of murder. We asked around and got some other rumours - there's a troll around somewhere called Old Ned. I wanted to investigate that, but we ended up going to see our "employers".
That didn't turn out well. Kaz and the warlock were both magicked into thinking these two creatures were our best friends, and the cleric wasn't able to threaten them into backing down. The monk freaked out and doesn't trust ANYONE anymore and keeps picking fights with the gunslinger. The poor ranger doesn't know what to think any more.
Anyway, we went out shopping for new threads so we could make it to the ball and get contacts to take us to the area that the rebellion is focussed on, and on the way back, we heard a scream. Running towards it (naturally), we found a body with its throat torn out. The city guard soon arrived and we eventually managed to convince them to let us use divine magic to speak with the corpse. It looks like this has been happening a few times.
We ended the session there - another game where I didn't roll an attack dice, but I got an inspiration die for the magic trick, so that was fun.